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Post by jaydee on Jun 17, 2014 23:07:17 GMT 8
Elements
The Elements:
Neutral
Basic Elemental Property. A large portion of skills/monsters are Neutral property. Neutral has no elemental weakness, but the Ghost property is not as effective against it as the rest. All weapons, unless specified, are of the Neutral property.
Cards which concern the Neutral property include
Raydric Card
Harpy Card
Deviling Card
Parasite Card
Water
Elemental property. Opposite of the Wind property. Water does the most damage to Fire property monsters/armors, and is weakest to the Wind property. Weapons can be forged with the Water property using a Mystic Frozen.
Cards which concern the Water property include
Marc Card
Swordfish Card
Marse Card
Drainliar Card
Crab Card
Leaf Cat Card
Earth
Elemental Property. Earth is damaged most by the Fire property, and does the most damage to the Wind property. Weapons can be forged with an Earth property using a Great Nature.
Cards which concern the Earth property include
Dryad Card: Add the chance of gaining 'Green Live' item each time a Plant monster is killed. Add 10% more tolerance against Earth elemental attacks.
Giearth Card: Gain immunity to the Chaos status. Increase resistance to Earth property attacks by 15%.
Hode Card: Increase resistance to Earth property attacks by 30%. FLEE +5.
Kaho Card: Increase damage on Earth property monsters by 20%.
Munak Card: Increase resistance to the Stone status by 15% and Earth property attacks by 5%. DEF +1.
Sandman Card: Enchant an Armor with the Earth property. DEF +1.
Fire
Elemental property. Fire is the opposite of Earth, and does the most damage against it. Water does the most damage to Fire property monsters/armor. Weapons can be forged with the Fire property using a Flame Heart.
Cards which concern the Fire Property include
Jakk Card: Increase resistance to the Fire property by 30%. FLEE +5.
Leib Olmai Card: Add the chance of gaining 'Red Blood' item each time a Brute monster is killed. Add 10% more tolerance against Fire Property Attack.
Pasana Card: Enchant an Armor with the Fire property. DEF +1.
Vadon Card: Increase damage inflicted upon Fire property monsters by 20%.
Wind
Elemental property. Wind is weak to Earth, and does extra damage to the Water property. Weapons can be forged with the Wind property using a Rough Wind.
Cards concerning the Wind property include
Dokebi Card
Steel ChonChon Card
Dustiness Card
Mandragora Card
Giant Hornet Card
Poison
Elemental Property. Poison Property should not be confused with the Status Effect. The Assassin skill Enchant Poison can change your weapon element to poison.
Cards which concern the Poison property include
Argiope Card: Enchant an Armor with the Poison property.
Mist Card: Increase resistance to Poison Property by 30%. Flee +5.
Ghoul Card: Form 20% more tolerance against being Poisoned. Def +1.
Anacondaq Card: Add 20% more damage on Poison Property Monsters.
Holy
Elemental property. The Holy element is weak against the Shadow element, and does extra damage against the Shadow element. Weapons can be temporarily enchanted with the Holy property using the Priest's Aspersio skill, while armors can be blessed with B.S Sacramenti.
Cards which concern the Holy property include
Angeling Card
Orc Skeleton Card
Shadow
Elemental Property, not to be confused with the Demon and Undead Races. Shadow is the opposite of Holy, and does the most damage against it. Cursed Water temporarily enchants weapons with the Shadow Property.
Cards which concern the Shadow Property are
Bathory Card: Enchant an Armor with the Shadow property.
Isis Card: Increase resistance to the Shadow property by 30%. Flee Rate +5.
Permeter Card: Add 15% more tolerance against Shadow Property Attack. Add 15% more tolerance against Undead Property Attack.
Santa Poring Card: Increase damage of attacks inflicted on Shadow property by 20%.
Ghost
Elemental property. Ghost is only weak to the Ghost element.
Cards which concern the Ghost property include
Ghostring Card
Marionette Card
Whisper Card
Mao Guai Card
Undead
Undead is a type of elemental property. Undead elemental players and monsters can be damaged using the Heal/Turn Undead/Sanctuary/Magnus Exorcismus skills. Undead elemental players and monsters are also not affected by the knockback from the Fire Wall skill and are immune to Frozen, Stone status and the Provoke skill.
Cards concerning the Undead Element include
Orc Zombie Card: Increase resistance to Undead property attacks by 30%. Flee Rate +5.
Evil Druid Card: Enchant an Armor with the Undead property. INT +1, DEF +1.
Permeter Card: Add 15% more tolerance against Shadow Property Attack. Add 15% more tolerance against Undead Property Attack.
Undead Race
Undead is also a monster Race. It should NOT be confused with the elemental property. Cards which concern Undead Race include:
Fur Seal Card (Acolyte Types Only): Accuracy +10, Flee Rate +3. If worn by Acolyte Class characters, it adds Critial +9 on Demon and Undead monsters.
Goblin Archer Card: Inflict 10% more damage with Critical Attack. Critical +7 on Undead monsters.
Geographer Card (Acolyte Types Only)
Scorpion King Card: Increase damage on Undead monsters by 20%. (Existance of this card is dubious)
Wraith Card: Add the chance of gaining 'Wraith Laughter' item each time an Undead monster is killed.
Zombie Master Card: Gain 5 SP each time an Undead monster is killed by Physical Melee Attack. Drain 5 SP as the weapon is unequipped.
Zombie Prisoner Card: Receive 10% more Experience Points from Undead monsters. Receive 20% more damage from Undead monsters.
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